Once you've cleared Chapter 1 Process II, the Delver of the Cryptic event throws you into "Crane Support," and it's a welcome change of pace. If you've been thinking about Arknights endfield boosting to keep your momentum up, this stage is a good reminder that progress isn't always about damage numbers. It's mostly you, a training site full of machinery, and a bunch of routes that don't quite line up until you make them. Finish it clean and you're walking out with Oroberyl, T-Creds, Protohedrons, and advanced carriers, plus extra rewards if you sniff out three hidden storage crates.

Start With the Terminal Trick

Right at the entrance, the first terminal looks obvious: hit it to raise the nearby ramp and move on. Don't. Step close, watch the ramp lift, and you'll spot storage crate 1 sitting under the stairs where the ramp used to block your view. It's the kind of hiding spot people miss because they're already sprinting up the steps. Once you climb to the next platform, that same ramp becomes the easy bridge to storage crate 2, so it pays to slow down for ten seconds and actually look around.

The Seesaw Jump

After that, you'll run into a seesaw platform that feels like it belongs in a different game. The idea's simple, but it can look weird the first time: stand on one end to push it down, and the opposite side rises. That lift is your height boost. Walk your character to the edge, let it tilt, then jump while you've got the extra elevation. Miss it once and you'll probably overthink it. Don't. It's less "tight platforming" and more "move with the weight shift."

Linking the Ramps in the Control Room

The main puzzle room is where most players pause, because there are two ramps and multiple terminals that can change them. Here's the clean sequence: 1) lift the first ramp, 2) rotate the second ramp twice. When you do it in that order, the pieces line up into one continuous slope that feeds into the left-side route. From there, it's a loop of short hops and switch taps—move to the next platform, hit the terminal, re-check the new angles, then commit to the next jump. The satisfaction comes from realizing the room isn't random; it's just picky about the order.

Finding the Last Crate and Cashing Out

Storage crate 3 is the one that tends to get left behind, because it's perched up on a higher platform after the laser section and the ramp setup. You'll need to take the jump routes seriously and aim for height, not speed, or you'll slide right past it and head toward the exit. Grabbing all three crates adds extra T-Creds, Protohedrons, and Arms INSP Kits, which is a real boost when you're trying to keep your upgrades moving without grinding the same content. And if you'd rather spend your time solving stages like this instead of farming basics, it's worth knowing you can pick up currency and items through U4GM while you focus on the parts of Endfield that are actually fun.